“The Woods” is a mixed-reality, two-player cooperative game that addresses the perils of social isolation by promoting connections between people and actively engaging them through play. Using Augmented Reality (AR) and 4-channel audio spatialization panning, players choreograph their movement in real-world space while interacting with birds, clouds, and other objects in virtual space. In pursuit of a shared goal, players experience an immersive sonic narrative of rumbling storm clouds and disconnected voices that culminate in stories of hope and reconciliation. The design intent behind “The Woods” is to illuminate human connections to others and to celebrate this through collaborative play.
4pm – 5pm – Experience The Woods (Demo)
Location: IDM (Interactive Digital Media) Research Lab, Plangere Room 135
RSVP Required for the demo session ONLY.
For more info or to RSVP, contact Wobbe F. Koning at firstname.lastname@example.org
6pm – 7pm – Artist Talk and Q&A | Location: Pollak Theatre | Free and open to the public
Kyoung Lee Swearingen is a visual storyteller with over a decade of experience as a Lighting Technical Director at Pixar Animation Studios and DNA Productions. Kyoung teaches computer animation at ACCAD/The Ohio State University and specializes in cinematography for games and animation. Her current research focuses on creating games and animation for collaborative play, using various emerging technology, and practicing transdisciplinary collaboration. Her award-winning projects have been shown (inter)nationally at ACM SIGGRAPH, IEEE-GEM, Unite Berlin, GDC, Montreal Independent Game Festival, and Bucheon International Animation Festival, and many more.
Scott Swearingen is an Assistant Professor who teaches game design at ACCAD/The Ohio State University. With a research focus in designing game mechanics that enhance collaborative play, his work cultivates the human experience of connectivity across a variety of physical and social boundaries. His award-winning games and other works have been exhibited at (in)ternational conferences and shows including SIGGRAPH, SIGGRAPH-ASIA, CURRENTS New Media, GLS, IEEE-GEM, IFIP-ICEC, Montreal Independent Games Festival, and HASTAC. Prior to joining Ohio State, Scott worked in the video game industry for over ten years as a game designer, level designer, and environment artist at multiple video game studios including MAXIS, Electronic Arts, and Gearbox Software. There he worked on numerous award-winning games and franchises including Medal of Honor, Brothers in Arms, The Simpsons, Dead Space, The Godfather and The Sims.